
This was my partner and I's first (successful) attempt at making a small game. I still love the cast (I even made a fake social media page of one of the characters here!) and, albeit it's a very basic game, I'm still proud of what we created!
We came up with the outline together, and she did the writing and programming while I took care of the visuals. The original scope was much smaller, just 3k worth between dialogues and story (and just two out of the six characters that appear throughout the story), but then we kept adding and adding to it. It's still a pretty short game, but the fact that we changed the story so many times made it challenging to have everything be coherent, and at some point we just wanted to be done with it. The GUI I did is pretty basic and, now that I have a little more of a mental library on design elements thanks to neocities, if we ever go back to it that's the first thing I'll be fixing, along with artstyle inconsistencies.
In retrospect, I think it would have been better to create a specific player character rather than a faceless one. I think it would have made us free to explore the story from a more specific lens, as we often felt compelled to be more vague/generic in some dialogues or choices, as not to break immersion / roleplaying aspects of the game.