TINY GAMES I WORKED ON

I love videogames as a medium, and in 2024, I started making a few tiny ones. I usually work with other people, whether it's just my partner, or small teams that I do game jams with.

My role is usually something related to visual assets, but my favorite thing about making games is that, since I like being very involved in the creation and development, I always end up picking up some other skill in the process. Whether it's aspects related to game/level design, to more technical stuff, to music chart making and more! I love giving my input whenever I can!

You can find some games I was involved with below (you can click on screenshots to zoom them). If you end up playing one or two, feel free to let me know your thoughts, or feedback!

WITHIN ARM'S REACH (2024)

OVERVIEW:

Picture this: it's Friday night. You got a drink in one hand, good company to your side, and an important mission to complete: steal a phone charm. That should be easy, right? ... Right?

Within Arm's Reach is a short, silly VN about what happens to you when you accept to work overtime. Stay safe out there.

GAMEPLAY + FEATURES:

  • 13k words point-and-click visual novel featuring a linear story with a few branching paths and dating simulator elements with one (nonbinary) character.
  • 6 endings with an achievement system featuring cute knockoff stickers (~1 hour to get all endings).

AFTERTHOUGHTS - This was my partner and I's first (successful) attempt at making a small game. I still love the cast (I even made a fake social media page of one of the characters here!) and, albeit it's a very basic game, I'm still proud of what we created!

We came up with the outline together, and she did the writing and programming while I took care of the visuals. The original scope was much smaller, just 3k worth between dialogues and story (and just two out of the six characters that appear throughout the story), but then we kept adding and adding to it. It's still a pretty short game, but the fact that we changed the story so many times made it challenging to have everything be coherent, and at some point we just wanted to be done with it. The GUI I did is pretty basic and, now that I have a little more of a mental library on design elements thanks to neocities, if we ever go back to it that's the first thing I'll be fixing, along with artstyle inconsistencies.

In retrospect, I think it would have been better to create a specific player character rather than a faceless one. I think it would have made us free to explore the story from a more specific lens, as we often felt compelled to be more vague/generic in some dialogues or choices, as not to break immersion / roleplaying aspects of the game.

play on: browser, windows, macOS, linux

FISH & TIPS (2024)

OVERVIEW:

Fish and Tips is a short management game about Clamentine, who has to learn how to properly run a coffee shop as a first time owner. Take orders, make coffee and keep the tables clean to ensure maximum satisfaction for your customers, and make a good impression to the critic to obtain a positive review.

GAMEPLAY + FEATURES:

  • Diner Dash type of restaurant management simulator with WASD movement.
  • Occasional post-shift dialogues with special customers who give the player new menu items.
  • Normal difficulty is pretty challenging.

AFTERTHOUGHTS - I LOVED working on this. It was originally meant for a game jam but unfortunately we couldn't meet the deadline due to a natural disaster. On a good note, it was lovely that we could do this at our own pace, and add several extra features that would otherwise never have made it into the game. On top of visuals, I also took care of some of the game design. I had a very specific idea of the kind of pace the game should have, the waiting times, customer rushes and other mechanics relating to the restaurant-management genre, and Kotzwinkle, our programmer, was patient enough with me to tweak many things several times until we were all satisfied with the state of the game!

He also kindly walked me through how to set up choreographies for customer arrival patterns through DB Browser. I spent a couple of days manually inputting the data to create a flow that was 100% clearable but that still required some strategy to advance through the levels, especially in the last levels. It was so fun! I hope I get to do something like this again soon.

On this topic, I need to stop making hard games lol. Not that Fish and Tips is incredibly challenging or anything, but it definitely requires a little bit of experience within the genre to be completed first try, which can be a little annoying for most players. Either way, definitely a work I'm very proud of, with a team that I can't wait to work with again!

play on: browser, windows, macOS, linux

MAGIC KNIGHT ROSE (2024)

OVERVIEW:

The Great Kingdom collapsed when the powerful force of evil, Lady Grievous, appeared and held Princess Philia captive in a castle riddled with her evil minions. It is up to Knightly Rose, who wields the magical powers that can defeat Lady Grievous, rescue the princess, and save the kingdom from falling apart!

GAMEPLAY + FEATURES:

  • Guitar Hero / osu!mania type of rhythm game with a DFJK key layout.
  • Short dialogues in-between levels outlining the story.
  • Very challenging levels.

AFTERTHOUGHTS - This was for a game jam, and my first one! I joined the team when the others had already started brainstorming a bit, and I was definitely intimidated by the prospect of doing backgrounds, which is something I don't have a lot of experience with. I don't think that I really hit the aesthetic that we were going for fully, but I feel like they still fit with everything else.

I loved doing the little rooms of the hub and the tiny sprites for it. I'm a fanartist at heart so getting to redraw Sabi's wonderful designs in my own chibi style was a walk in the park compared to everything else.

But my favorite thing was simplifying the music charts (by SunnieD_) to make them easier to clear. Some players still felt like they were too hard for an itch game (which I agree with, in retrospect), and if we ever go back to adjusting some aspects of the game, Easy Mode will be the top priority. Can't wait to work on music charts again!

play on: browser, windows, macOS, linux

& more on my itch.io

Enlarged Screenshot

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